Players can choose to enter the match in different modes: Solo, Duo, Squad (four players), or a Fireteam (five players). Ranking Rewards are rewards you get in position of your rank.Rules of Survival follows the standard form of the battle royale genre, where players fight to be the last person (or team) alive. You can check More of Capital Clash Tips and Tricks here. *Info about Ghost Rallies are credited to Phantom of the Good Omen. B.) You still hold the capital, so your target is no longer valid and you bounce off like you would in a PvE situation. The rally was set against a PvP situation, so the stats are set and you will hit them out. When your rally marches, one of two things will happen: A.) The enemy takes the building and your rally hits.
The game will announce that you have launched a rally on your alliance member or yourself. Your alliance takes the building and you hit launch on your screen.The game will think you are attacking the target that is currently there. Select a target/enemy before you take the hit rally, keep this screen open.A player can switch out and so long as the building is not empty, it will remain a PvP rally. If you set the rally after someone has taken the bunker (they solo attack the bunker for example) your rally will not bounce because it is set as a PvP rally and not a PvE rally.If someone takes the bunker before you, your rally will “bounce off” because the rally was set against the wrong type of event. In the bunker example, at the open, you set your rally against the regenerator inside as a PVE event.When you set a rally on a PvE target, it uses different stats than it uses in PvP (Player versus Player). This is a PvE (Player versus Enemy) fight. When the bunker opens you set a rally on the regenerator inside. “Ghost Rally” is a tactic that is employed during events like the Capital Clash and Fortress Fight that allows an alliance to quickly retake a building they have been kicked out of. For healing, you can use batch healing.For rally joiners, it is recommended to use Eco Talent for fast healing.The Governor can activate the healing buff before CC Starts.Using double rallies to attack any towers or Capital.More infantry is needed when attacking the capital or any towers.Note: The winning alliance only has two hours to select a Governor. The winning alliance is the one to appoint the Governor (You can check information regarding Governor here).You can score by either attacking/wounding troops inside the towers/capital and by occupying any of the buildings.March speed is reduced when you're inside the grey area of the capital.
Any member of the alliance can only occupy one building.Any Governor buffs (except for the state buff) will be removed before the start of the clash.Then 70% of losses will go to your enlistment office while 30% will just be dead forever.
After eight hours (8), at 18:00 UTC, if no alliance has occupied the building for four consecutive hours, the protective status of the capital will be reactivated and the alliance with the longest occupation will be announced as the winner and will choose the new Governor.Ī total of 20 chiefs from an alliance can occupy the towers and Capital. At 10:00 UTC, the protected barriers of the buildings are deactivated and the clash starts. This red area cannot be occupied for 15min until 09:45 UTC when the electric blast turns off and settlements relocate to this area but can't use peace flare. Capital Clash starts at 9:00U UTC, where all the settlements located in the alert zone of the capital are randomly relocated. After it opens, it usually happens every 2 weeks. The event will start when the State Intel Governor opens. It is an eight (8) hour event and the alliance that occupies the capital for four (4) consecutive hours or has the longest occupation at the end of the event will be declared the winner. This is where alliances fight to gain control of the capital and the Governor's position. Capital Clash is one of the most attentive events in the State of Survival.